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The
original production team has acquired the backstock of this long out-of-print
game from
Corsair Publishing and is making them available
while supplies last!
It is a time of war. Bloodthirsty hordes march across ravaged battlefields, while massive engines of war lay desperate siege to immense strongholds, and huge clouds of hideoous beasts darken the skies. You are in command to a mighty force fighting an unending battle for precious Eortheblood, the vital resource central to the balance of power.
The critically-acclaimed miniatures game system from 1998 is back! Dragon Hordes includes EVERYTHING you need to play except two standard six-sided dice, including:
- Easy-to-learn rules for simultaneous battles on land, air and sea.
- Detailed histories of Eorthe's six major factions, each desperately attempting to gain the upper hand in a war-torn world.
- Complete lists of the beasts and war machines for all factions, allowing you to field powerful and specialized armies.
- Descriptions of the incredible magical powers conferred by Eortheblood, and how to use them to annihilate your opponenets.
- Options for playing single-battle scenarios and extended campaigns.
- ALL the markers, templates and pieces you need to immediately begin play.
Dragon
Hordes is a fantasy "miniatures" game that
will allow you to field massive-scale armies accross
fantasic battlefields. The reason that "miniatures" is
in quotes is because you don't actually need miniature
figures in order to play! That's right, the Dragon
Hordes book
contains EVERYTHING you need to play, except
for 2 standard 6-sided dice (and who doesn't have
those?).
Once
you buy the basic rulebook, you'll have enough markers,
counters and playing pieces to play several very
involved games with several players! How cool is
that?
The
basic Dragon Hordes rulesbook contains 96 pages of
basic and advanced rules, a rich background that
actually gives a good reason for eternal warfare,
and complete force lists for 6 unique factions. In
addition to the rulebook, you get 20 pages of full-color
cardstock counters, markers, playing pieces and unit
cards, enough to play really GOOD games with COMPLETE armies,
not just lame scenarios with weak forces whose only
purpose is to empty your wallet on more and more
and more metal minis.
The
Dragon Hordes rules system is designed to be easy
to learn and quick to play, yet to maintain as much
command decision and tactical diversity as possible.
The
core system is based on two standard 6-sided dice.
You won't need any other dice to play. What's more,
the game is designed so that every time you roll
the dice, you want to "roll low." Too many
games make you switch between rolling high for a
success and rolling low for a success. Not so in
Dragon Hordes!
Another
feature is that players the world over will have
no problems playing Dragon Hordes. Most miniatures
games are locked in a measuring system that only
allows inches. However, most of the world is more
comfortable with the metric system. With Dragon Hordes,
everyone is happy. We list measurements and include
templates in both inches AND centimeters, and we
do it in a way that is not in the least bit invasive
or "messy." We even include rulers in both
inches and centimeters!
The
Dragon Hordes rulebook includes a special Basic Rules
section specially designed for the beginner. It walks
new players through the system, by recreating an
arial battle between two small dragon armies. After
that, the standard rules are presented, which allow
for land, sea, and air forces combating through five
levels of altitude.
Because
Dragon Hordes deals primarily with large figures,
a movement system that incorporates a certain lack
of maneuverability is important. Dragon Hordes uses
a series of round Turning Templates that are used
to regulate turning movement. Some figures don't
need to use a template to turn, they simply change
their facing. The larger the template, the more a
figure has to move to turn around. It is really very
elegant. These turning templates have another use
as well - explosive bursts!
Of
course, we also include rules for magic spells, shot
deviation, morale, and everything else you'd expect
in a fantasy combat game.
There are six unique factions in Dragon Hordes. Each
has certain strengths and weaknesses. The basic game
contains all the pieces you need to field powerful
armies with all six factions!
Theofas
Principalities - The closest thing to "traditional
fantasy" in this game. These humans control
powerful dragon hordes, pegasi, beastmasters, and
orcanaughts!
Alef
Catechumen - The "elves" of Dragon
Hordes, these forest-dwellers see the Eortheblood
as the holy lifeblood of the land, and wage a zealous
holy war to return its stewardship to their hands.
They control enormous insects, spiders, dolphins,
and living trees.
Dhurgoth
Strongholds - The "dwarves" of Dragon
Hordes, this very cool race uses the Eortheblood
to create fantasy equivalents of fighter planes,
hovercraft, heavy artillery, and battlemecha!
The
Forgotten - This long-lost tribe of humans
control the dinosaurs of the land. That's right,
dinosaurs! T-rex's, raptors, pteranodons, and more!
Selicum
Barony - This faction of pirates is composed
of human, alef and dhurgoth turncoats ready and
able to raid the land for precious Eortheblood.
Swaerthan -
Hideous units of horrible monsters, the forces of
Swaerthan care little for Eortheblood. They only
desire one thing, the total annihilation of all other
factions on Eorthe! |